import { Language } from "../../../../extend/language/Language";
type int = number;
//class WalkthroughType
    
    export  class WalkthroughType
    {
        

        public static getNameByType(arg1: int): string
        {
            var loc1=null;
            if (arg1 != WalkthroughType.LevelUp) 
            {
                if (arg1 != WalkthroughType.Grow) 
                {
                    if (arg1 != WalkthroughType.Boing) 
                    {
                        if (arg1 != WalkthroughType.Money) 
                        {
                            if (arg1 == WalkthroughType.Acc) 
                            {
                                loc1 = Language.getString(51070);
                            }
                        }
                        else 
                        {
                            loc1 = Language.getString(51069);
                        }
                    }
                    else 
                    {
                        loc1 = Language.getString(51068);
                    }
                }
                else 
                {
                    loc1 = Language.getString(51067);
                }
            }
            else 
            {
                loc1 = Language.getString(51066);
            }
            return loc1;
        }

        public static /* var */LevelUp: int=1;

        public static /* var */Grow: int=2;

        public static /* var */Boing: int=3;

        public static /* var */Money: int=4;

        public static /* var */Acc: int=5;
    }

            WalkthroughType.LevelUp = 1;
            WalkthroughType.Grow = 2;
            WalkthroughType.Boing = 3;
            WalkthroughType.Money = 4;
            WalkthroughType.Acc = 5;
        